Wednesday, 9 May 2018

Animation Narrative - Animation Short.




For this task, we were put into groups in order to create a short animation. I was in a group with Shannon McAfee, Rebecca McEwan and Patrick Moorhead. In the beginning, we all came up with our own ideas and then as a group decided on the one we liked best.



My initial idea:  Growing Pains.



Plot -
As the sun rises, we see two little flower sprouts growing from the grass. As the sun gets higher in the sky the two daisy yawn as the bloom. They look at one another and smile. Daisy A grows taller than daisy B. Standing proud daisy A looks down at B.
B becomes jealous and sprouts up even taller with her flower getting bigger. Shocked daisy A grows taller with an even bigger flower and sticks it’s tongue out at B.
Annoyed B struggles to try and grow again to bet A but instead, another leaf pops out!
Daisy A starts laughing hysterically. Daisy B frowns in sadness when Suddenly a pair of scissors appear out of nowhere!
Scared Daisy A stops laughing looks up at the scissors and screams when SNIP! Daisy B slowly opens its eyes to see A is gone and starts to giggle and smiles standing proudly in the garden. 


Character Design:














Rough Shot List
  • *Morning Bliss music in the background 
    https://youtu.be/_RM7cQCC4sU * 
  • Est shot garden ... title Growing Pains fades on and off screen. 
  • Ls zoom ms of daisy yawning 
  • CU smiling at each other 
  • LA of A grows taller 
  • CU of B jealous expression 
  • HA LA Quick cut back and forth of daisy outgrowing each other tracking shot 
    follows A 
  • Ms Of B struggling pop pans down at leaf and back up at B face 
  • Cuts to MS of A laughing 
  • Cu B sad eyes closed 
  • *Music change to something like psycho 
    https://youtu.be/cyIxdOctioo * 
  • Quick paced CU of scissors then back to A’s face 
  • ECU snip 
  • Ms B slowly opening eyes 
  • Pans out Ls showing A gone 
  • *Back to morning bliss song* 
  • B starts giggling then smiles yes closed grinning ear to ear with head raised to 
    the sun. Fades to black the end 

We all decided that our initial ideas were based on two characters that have a conflict between one another as they personalities are complete opposites. In the end, we all decided to go with Becca's idea in the end 'Cliffhangers.' 

Conflicting characters inspiration:

'Day and Night'

Image result for night and day short






'Presto'


Image result for presto short


'A love story'











Research and Development.


Rebecca's Cliffhanger Idea as seen below:



Character Design:




Storyboard: 







For the animatic, I animated from 14-26 seconds.



The animatic was a good way for us to see how to improve our storyline as a group in order to get the best possible outcome of our short. After presenting the animatic to our class we got great feedback from our peer and Alec. They said that it wasn't that clear that they were window cleaners, so they suggested dressing the characters appropriately for their job with cleaning props. Alec suggested to us since the bird is going to end the short that we should make it more apparent throughout the short. 

Once we got the feedback we decide in our next meeting to really look at the storyline, rework the characters and the design of the world. 
We wanted there to be a clear difference between the two characters so I redesigned Trev into a girl window cleaner (as window cleanings usually viewed as a man's job). 



But the more we thought about it the contrast of traditional vs modern should be more noticeable to the audience so we decide to change Trev from a human into a Robot. 

Rebecca began the redesign of Trev into a robot and we just left Dusty the old man character the way he was originally designed because we loved the design so much. 




Maya model 










We all split up the modelling for the world and I got to design the houses for the world. Heres are some concept ideas that I had initially designed.







I also designed some environment concept art for our world, but we later realised it made the world feel more of a fantasy feel so wee scrapped the idea.






Maya House Model.







Presentaion of progress:

https://docs.google.com/presentation/d/1j4CKVA02fWGPNALOMzHavKhvlAp3zQE4Sj4OM2CjWIg/edit?usp=sharing





After our presentation, Alec gave me some feedback on the house. He said look at our inspiration (Dr. Seuss) and base the house more of our research images and change the window above the door it because it looked quite flat. 


My redesigned versions of the house models drawing more inspiration from Dr Seuss.














In order to make the world more cohesive, we decided to make both of the house the same colours. 



Final Progress Presentation:


https://docs.google.com/presentation/d/1w2vFFc54pDcr21lk_LSL9DIMVbTh7tkkkSegYDsZKB4/edit?usp=sharing










I helped rig Trev, in the beginning, I found it difficult navigating Maya when rigging the robot but the more I did it the easier it got. I will admit the mechanical lift got the better of me so we had to resort to simply scaling and moving the lift when needs be - which ended up working ok because you could only see the lift move at a distance.  
We talked about change of colour palette - simplified, monochromatic yellow environment, characters that enter it will stand out immediately. We went through a lot of adjustments and tweaking to get this current version eg. changing colours, exaggerating the bird poo splats, making the background work etc.



Scene Assembly.





Once we had everything in place we were ready to animate. We decide to do the key placement of the characters throughout the short first - so when we divided up the shots the fluidity of movement would be cohesive throughout the entire short.





I animated shots 1,2,6 and 7. 









I am really happy with how my shots turned out. Animating took about 3 days to complete which was a lot quicker than I imagined but because we had done all the hard work with the placement of the characters we just had to animate in between those frames.



Edit and adding sound.



I really loved editing and adding sound to our animated short, as sound really brings the animation to life even more. It also helps drive the narrative forward. It can be quite comical trying to find the yet sound for the clip but its just a lot of trial and error. When I first heard the window cleaning idea I immediately thought of the song by George Formby 'When I'm Cleaning Windows' to play in the background as Dusty pulls up in his van.

https://www.youtube.com/watch?v=dG1W1h5W17Y


I am so pleased with how our final animation turned out and I am super proud of our group.  There was a couple of issue with the rigging in the beginning that set us back a bit but we stuck to our schedule and produce an aesthetically pleasing animation. 


FINAL ANIMATION:
https://www.youtube.com/watch?v=dn8ParFpeZM

Tuesday, 8 May 2018

Animation studies - Create 4 short animations.


12 Principles of Animation.

https://vimeo.com/93206523
Useful break down of 'The illusion of life' by Frank Tompson and Ollie Johnston 

I have always loved Alan Beckers Animations and I have been subscribed to his channel for years. I love how helpful and descriptive his tutorial was for 'the 12 Principles of Animation.' When animation my 4 shorts I will definitely refer back to both Beckers tutorial and Tompson and Johnston book to help me consider the best principles for each short.







Short 1.

Scared awake juice box.



Inspiration:


Williams 'The Animators Survival Kit.' 



This one, in my opinion, feels a bit dull as it was my first attempt at this project. If I was to do this one again I would have exaggerated the jump more to make it more interesting. The beginning of this short works well because of the follow through used - it helps add expression to an object with no face. 


Animators survival kit - Richard Williams.



Short 2.


Juice box encounters a ball:




Inspiration:

Pixar's '1986' animated short 'Luxo Jr'.


I drew inspiration from Pixar's famous short 'Luxo JR' having my character interact with a secondary action (being the ball). I wanted the juice box to have a curiosity towards the ball (which I feel I achieved.) When I first made this short, after the juice box loops in the air originally the ball didn't move; it ended up looking quite stiff. I showed it to Shannon and she suggested having the ball roll away after he bounces on it. This helped the loop look a lot more clear to the viewer. With this one, I had difficulties with timing at the end the jump could have done better but I struggled with the bending of this rig. 

Short 3.



Walker trying to cross the street:





Help and Inspiration:


Helpful Blog link below:


Youtube tutorial to help me understand the Mr Mustashe walker rig.





Looney Tunes 'Wile e coyote and Road Runner.'
Any Looney Tunes episode is a great example of well-executed animation and I hope someday to reach that level of expertise. 
I drew inspiration from Wile e coyote he always seems to get knocked down (fails to capture road runner) by Road Runner zooming past him all the time. 
So I wanted to create a more subtle approach by having an object zoom past my character and then he twirls and falls on his behind.  


 I wanted to add a secondary action in this short as well, in order to reinforce the action of the walking character falling backwards. This was also my first attempt at making a character walk in Maya. I found it difficult to achieve on my own so I used my source such as 'The Animator Survival Kit' and tutorial and blogs online. Mr H youtube tutorial was really useful as it helped me understand the rig and the even placement of each step within those 25 frames. He showcased the start position of the walker in order to make it loop smoother if needs be.  This was a very time-consuming process for me as I am still getting used to Maya but for my first attempt it's not the worst. However, it could do with a bit more smoothing. 



Short 4.


Juice box sneezing:












I love adding follow through and overlapping, as it gives a more exaggerated feel to the animation. Like Dumbo I wanted to create anticipation before the final sneeze and I am very happy with how it turned out. Although in my animation I paused longer to so the character thinks the feeling of having to sneeze has passed but then... "AHH CHOO!" it surprises him.  


Inspiration:











Disney's 1941 'Dumbo'.

https://www.youtube.com/watch?v=XLLqxmpuNGM














https://www.youtube.com/watch?v=TczrwOz3A_c&t=880s



Keith Lango helpful tips from his blog:
http://www.keithlango.com/tutorials/old/toonSnap/toonSnap.htm





Overall, this assignment has been a great way to explore different emotions and expression of movement with animation in relation to the 12 principles of animation. I didn't have time to render them out but I added sound to the playblast to make them feel more complete. With regards to my final animations, they could have been better as I regret not getting more feedback from my peers and tutors. This task has helped feel more confident in animating within Maya and I have enjoyed working on this alongside my other projects as they all overlap with one another in terms of learning material. 












Wednesday, 2 May 2018

Zoo Animal Assignment


The last class of life drawing was spent as a day trip to the zoo. The aim of this assignment was to explore the zoo and draw animals of interest. I found it difficult to draw certain animals that moved a lot so I started to sketch the basic shapes of the animals first.









Once I went home I looked at the photos that I took while I was at the zoo and began doing quick sketches of my favourite images and animals.















Task: To create a character out of four animals that you find in the zoo and create a rotation of that character.

Once I looked at the animals that I admired and had previously drawn, I then settled on a Chimpanzee for the head and feet, a Flamingos neck and body, a Lemurs tail and finally some peacock feathers to top off the head. 

Rough character creation.

This is my final turn around for my character.







I am happy with how my weird monkey/bird character turned out. This was a really enjoyable task to do as it was refreshing to get out of the classroom for a while. This task was quite challenging and it really helped me think what would work best for a character as random as this.

 Photos I took from my time at the zoo.